What if he tweaked the safe zones so they weren't instant? Meaning, if a tribe member steps foot on his/her land, it takes 60 seconds before their invulnerable state is turned on? This would keep people from running back to their safe zone and immediately be safe. Of course, others would be safe if they didn't leave, but at least you could pursue the ones who flee to their safe zones?
Once we have gates and some kind of destruction/decay system in place for walls, etc., safe zones can go away completely. Until then, why not tweak them so they can't be abused so easily?
[QUOTE=Salvadore;71096]
Case in point - the ones that scream the loudest for safezones are usually the one crying the hardest over macroers. No safezones -> virtually no macroers due to the risk of loss.[/QUOTE]