Quote Originally Posted by orious13 View Post
I haven't read all of this yet, but if you can use the dodge/parry tools already in to block/dodge magic and arrows then a lock on at a certain range might invoke some pretty nice combat and stop everyone from being ranged. If you can't use those tools, than a lock on might not be the best idea unless it's a straight only shot that doesn't auto follow the target.


A better idea might be to have a semi lock on system, where when you hover the mouse over an enemy you still have a chance to miss at low archery/magic skill.

I haven't thought all this out, but just throwing up some things.
I think I see what you're getting at. Kinda like in ace combat for certain missiles, you had to keep your aiming reticle over the plane you were trying to hit. I'd like to see that for certain ranged combat types.