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  1. #1
    I'm curious if the the animal coding was changed or if this was just a manual respawn, and there will be no animals for another week after this.
    I agree, the fact that nothing was said makes me think there are 2 possibilities:

    1) Manual Respawn
    2) Coding was changed, but they don't feel good enough to announce it

  2. #2
    I think the main difference in animal difficulty is pre-order weapons. If you want a challenge, fight naked and unarmed, presumably with no points in unarmed.

    Even then, I don't think a single raccoon would be much of a danger.

    Ravelli

  3. #3
    You really thinking mating rates are in?

    Item decay isnt in, stat decay is somewhat in but is not based on hunger and such. There are alot of those features not implemented but presumed to be coming out. I highly doubt any 'mating' rates have been turned on or fully coded yet.


    Patch notes?! In case you haven't noticed. The apocalypse just happened. All you are guaranteed in life is a GPS to know your cords (no you don't have a compass, just the GPS), and a weapon of your choice.
    Do you really want them to tell you everything? Want to know how skill gain is calculated or success rates? Want to know everything?
    Then test in game and figure it out.

    Did you need to read the patch notes when global chat was taken away or could you figure that one out?

  4. #4
    Starter weapons are simply too powerful. Try killing them with a crafted weapon.

    The people who are cutting down the forests and stripping out resources are only doing it to hurt the game at this point. It is not a form of pvp. It serves only to cause grief. Later on when there is an actual economy these will be viable tactics, but until then it's immature kids getting their lolz. Pre Order weapons will undoubtedly chase new players out of the game as well. lvl 90 weaponcrafters goods can't even begin to compare with the pre order stuff. The question devs have to ask now is why would anyone buy my game now?

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