Originally Posted by
Trenchfoot
Ok I'll take another stab at it in the spirit of being constructive.
- Remove safe zones
- Fix /unstuck
- Introduce gates
- Gates require a key.
- Introduce siege equipment and anti-siege equipment
- Walls/gates inside totem area of influence can only be destroyed by siege equipment.
- Walls/gates should take a long time to breach.
- Walls/gates can be repaired by any member of the tribe.
- Siege equipment can only be moved around by X number of players.
- Siege equipment takes large amounts of resources to be built.
- Anti-siege equipment can destroy siege equipment.
- Resources (where it makes sense) should be depletable and rotate. Once they dry up they can be discovered again somewhere else.
And I hesitate to say let everyone build everywhere but I would really like to see a way for tribes to build outside their area of influence without requiring a totem. Perhaps a special building type? I don't know. Maybe walls built outside your tribe AoI are vulnerable to a bunch of guys with picks instead of just siege equipment?
The point is tribes should be able to have the option to try and control large areas outside their area of influence by outposts, forts, trading posts, and tiny settlements.