Originally Posted by
Trenchfoot
Hehe Hodo.
The point of this system is to make combat by animation timing unpredictable. The human brain doesn't need long to learn to anticipate the end of an animation sequence and therefore combat becomes a strict matter of trading animation poses with one another.
This would take that away making the striking blow more unpredictable. It would also give more credibility to the dodge and parry moves, making combat more strategic and player skill based. Trading animation poses is witless. I want to use my wits in combat.