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  1. #11

  2. #12
    Quote Originally Posted by Trenchfoot View Post
    @MrDDT

    MnB

    MnB cant even get it to work right for 16 v 16, how you think its going to work for an MMO?

    Name an MMO that does it.

  3. #13
    What's going to help combat is allowing for dodge/parry/blocking to work, not letting us "cook" attacks. An MnB system will not work with the way jumping and sprinting is working...which makes dodging/parry/blocking more useless than it already is.

  4. #14
    Quote Originally Posted by orious13 View Post
    What's going to help combat is allowing for dodge/parry/blocking to work, not letting us "cook" attacks. An MnB system will not work with the way jumping and sprinting is working...which makes dodging/parry/blocking more useless than it already is.
    I agree, right now its not good for the defender even to do any of those because it is just wasting their own time.

    What needs to happen is something like Darkfall did, where, if you dodge block or parry it is more rewarding than just missing/avoiding an attack, it drains energy from the attacker too.

  5. #15
    Why do you say MnB system wont work? too much lag?

  6. #16
    Quote Originally Posted by NorCalGooey View Post
    Why do you say MnB system wont work? too much lag?
    I would say thats a major part of it. Warband already has major issues with it.

  7. #17
    MnB works for MnB because character movement has a lot more restrictions than in this. MnB is well done in a realism/game mixing sense.

    However taking things like directional attacks/defense via mouse or key presses can work, but defense isn't going to matter if just using FPS wasd tactics is all that's needed to win every fight.

  8. #18
    Quote Originally Posted by orious13 View Post
    MnB works for MnB because character movement has a lot more restrictions than in this. MnB is well done in a realism/game mixing sense.

    However taking things like directional attacks/defense via mouse or key presses can work, but defense isn't going to matter if just using FPS wasd tactics is all that's needed to win every fight.
    Right but if they reworked the whole system that part would likely be reworked too. The problem is the twitchyness is set too high. We aren't Neo we can't move like that

  9. #19
    Quote Originally Posted by NorCalGooey View Post
    The problem is the twitchyness is set too high. We aren't Neo we can't move like that
    Partially. People can just move away during attacks atm. Don't even need to twitch. Almost feels like forward and backward are the same speed. Then adding you can jump backwards without that "stall" that MnB has after jumps.

    But really we have no clue what the new combat guy is doing. Just as long as dodge/parry/block > WASD FPS tactics then it'll be good.

  10. #20
    I hope it's at least skillful

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