**Disclaimer: This post is not in anyway a flame for Xsyon. Just a discussion in general. I probably posted it in the wrong forum, to be honest.**

The problem does not lie with players who macro. Players will always macro. Even legit players. Humans will always take the easiest route with the biggest reward. It's a fact of nature.

Poor game design is the problem. Expecting people to follow the honor system is a pipe dream.

Don't want people to macro fishing?
Make a randomly timed "bite" that you must click to catch the fish.

Don't want people to afk swim/run?
Make the skill gain based not on the run animation but how far (Distance) you actually move.

Don't want people to macro combat skills?
Utilize proper skill caps, skill decay and systems that only allows for so many skill gains of one type in an aloted time frame.

There are hundreds of solutions if you just think and stop pointing fingers at the "bad guys". Which solves nothing and results in band-aid, time wasting, fixes like dev enforced punishment.

People only macro if the game design promotes and allows it. These are day one drawingboard issues. I just can't understand how these glaring flaws make it into game after game after game.

Discuss...


P.S. The same base philosophy also applys to griefing and to a lesser degree, exploiting.