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  1. #1

    safe zones poll

    I have two questions for You. Please answer with YES or NO.

    1. Should safe zones (tribal safe zones) be removed?
    2. If You think there should be no tribal safe zones - should there be a wipe after this change?

    My answers:
    1. YES
    2. YES

  2. #2
    We get it, you don't like safe zones. Do we really need another "poll" to ask about this? There is already another one up that is resoundingly for safe zones.

  3. #3
    Xsyon Citizen Saorlan's Avatar
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    NO, No just because we have enough polls about this already.

    Really need tighter moderation on this forum!

  4. #4
    There is a real poll about this, 75% voted on safe zones to stay. Try to find it.

  5. #5
    Quote Originally Posted by Jadzia View Post
    There is a real poll about this, 75% voted on safe zones to stay. Try to find it.
    only about 20% of the people who play this game use the forums- the only way to get a real count is to do a survey by email.

    All that shows is that the majority of the forum users want safe zones- i can go either way personally.

  6. #6
    Quote Originally Posted by robofriven View Post
    We get it, you don't like safe zones. Do we really need another "poll" to ask about this? There is already another one up that is resoundingly for safe zones.
    Hm, i like them in starting areas. :P But just cant understand why there are safe zones outside starting areas in a sandbox game. What were devs thinking?
    Ah, and sorry about another thread about safe zones. But the reason for this post was not a concept of safe zones, but rather consequences, we are all aware of now. There's only time needed to do anything you want - no challenge.

  7. #7
    Quote Originally Posted by paranoia View Post
    Hm, i like them in starting areas. :P But just cant understand why there are safe zones outside starting areas in a sandbox game. What were devs thinking?
    Ah, and sorry about another thread about safe zones. But the reason for this post was not a concept of safe zones, but rather consequences, we are all aware of now. There's only time needed to do anything you want - no challenge.
    PvP and safe zones have nothing to do with sandbox definition. Atitd is a sandbox and it has no PvP at all.

    The devs were thinking to create a game which can be played by any kind of players. The ones who like to PvP can do so, the ones who don't can live their lives in peace. Why did you buy the game though you must have known it has safe zones ?

  8. #8
    For there to be siege warfare in any way other than a mockery of it, safe zones must be removed.

    However, you MUST also allow players to deny access to the areas they influence. Otherwise remove walls and the like because they are simply decorations. I can understand why safe zones are currently in the game. It's necessary for the devs to move forward with the improvement of the game in these early stages.

    I suspect once gates are established, and /unstuck is overhauled many peoples opinions will change. I think this question would best be asked after they implement area restrictions via player built structures. Until that is done, safe zones MUST stay in.

    And when/if they are removed, a player should be able to stay in their enclosed space without any fear of anyone getting in short of an army with siege equipment. Or maybe a burglar with some enormously high lock picking skills. But see now I've said too much, I'm getting ahead of myself.

  9. #9
    Xsyon Citizen joexxxz's Avatar
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    I have a suggestion how to make it better.
    let say the person moves in to the tribe area. The counter starts countdown from 30 mins. When the counter reaches 0, the players save zone removed. Now he/she can be attacked. Once the person moves out of tribe area. The other counter starts countdown from 15 min. the other counter is to keep track time outside the tribe area. Once the counter goes 0, it will add 30 mins for the tribe area counter. Now the tribe area counter is above 0, this means when the person goes back to tribe area, the area will be safe zone again.
    That way players wont spend all the time on tribe area, and if they do, they are open for PVP.

    Quote Originally Posted by Trenchfoot View Post
    For there to be siege warfare in any way other than a mockery of it, safe zones must be removed.

    However, you MUST also allow players to deny access to the areas they influence. Otherwise remove walls and the like because they are simply decorations. I can understand why safe zones are currently in the game. It's necessary for the devs to move forward with the improvement of the game in these early stages.

    I suspect once gates are established, and /unstuck is overhauled many peoples opinions will change. I think this question would best be asked after they implement area restrictions via player built structures. Until that is done, safe zones MUST stay in.

    And when/if they are removed, a player should be able to stay in their enclosed space without any fear of anyone getting in short of an army with siege equipment. Or maybe a burglar with some enormously high lock picking skills. But see now I've said too much, I'm getting ahead of myself.
    THank you thank you very much. This tribe area thing needs to be looked in by the devs again.



    EDIT: One more thought.
    Let say, the evil player came to someone's tribe area. and that evil player spends about 3 min on that tribe area without leaving the tribe area. Now for that evil player the tribe area opens up for PVP. Its your fault that you didnt killed him or asked him to leave within that time frame.
    Once the evil player leaves the tribe area, the counter is reset in 3 min.

    Everyone is happy now


    Player A outside the someone's tribe area. Counter=3min
    Player A moves into the someones tribe area. Counter=3 and decreasing
    Player A moves out tribe area. Counter=3min again
    Player A moves back to tribe area. Counter decreasing
    Player A stays on tribe area. counter decreasing, reached 0
    Player A now can attack that tribe members.
    Player A, scared, runs out of tribe area. Counter(b) counts upto 3mins.
    When counter(b) reached 3mins , player A counter(a) resets back to 3min, Player A, no longer can attack members on tribe area, counter(b)=0;

  10. #10
    Quote Originally Posted by Jadzia View Post
    PvP and safe zones have nothing to do with sandbox definition. Atitd is a sandbox and it has no PvP at all.

    The devs were thinking to create a game which can be played by any kind of players. The ones who like to PvP can do so, the ones who don't can live their lives in peace. Why did you buy the game though you must have known it has safe zones ?
    you should read the official faq's - it states that there will be no safe zones during prelude and that's all it says.

    However, joordi has stated in his announcments that tribes will be able to opt out of tribal warfare/siegeing, but he never say's anything about not having safe zones after prelude in those announcements.

    I think that at some point we will have the ability to lock people out of our cities so there will be no point in having a mechanism in place that doesn't allow attacking on tribal territory.

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