holding hands & training wheels & pacifiers are all great things too
holding hands & training wheels & pacifiers are all great things too
I like this feature.....smart people learn the navigation system while 'mmo vets' used to following their arrows, beacons, icons on minimaps, hitting 'follow' and lettting your friend run, clicking highlighted npc name and letting your toon autorun all the way there, all end up lost in the woods like a bunch of nubs..
I find it ironic that I've been my tribe's scout/scavenger/trader/diplomat (so I'm rarely at my camp)I know my neighborhood w/out even looking at the co-ords....while forum posters w/ a 1 year under their belt that do nothing but grind in their safe zone try to run to my camp, in what would take me 10 min, and end up getting lost for 3 hrs due to the 'darn no map or compass bs'.....it makes me LOL!!
This is really quite a pointless response to OP's correct observation. There are coords, thus there should be a compass pointer. It's just a matter of basic convenience and not forcing players to do stupid tricks just to play the game.
Further, we both know the game would be pretty stupid without any coords at all. The devs might as well force players to type their chat in hexadecimal, or just eliminate all in-game communication entirely.
Not sure what the point of your comment is. I haven't heard anyone complain that they can't learn the nav system or can't find their way around .. (and FWIW, "lost for 3 hours" is obviously BS you made up) .. It's just that it's stupid that the game would lack such a basic feature.
Having a static map ingame will be just as useful as having a static map outside the game. Just print the map and keep it handy next to your keyboard, problem solved !
It still won't help you determine WHERE on that map you are at any given moment, so there is no loss of immersion at all.
Hell, in Mortal Online there's no ingame map or compass or even onscreen co-ords ! You get to know the landmarks, and then you never get lost.
God forbid you people from getting lost in a game that promotes exploration...
Eliminating the Coordinates? Fine by me...
Just dont take away the clouds. That way I'll get lost too...
They also need to make it so that the cloud direction is constantly changing. The way it is now is completely unrealistic.