Page 1 of 2 12 LastLast
Results 1 to 10 of 52

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Safe Zones: Here To Stay, Beyond Prelude

    NOTE: I edited this post to make more sense by placing the Xsyon posts in order that they appeared.

    The misconception on dropping safe zones after Prelude came from here, where people thoughht at some point during or after Prelude, they would be dropped:

    "2) The game will start with two game servers: War and Peace.

    The War server will have safe zones removed during the Prelude. The plan is to evolve this server to focus more on tribal warfare and conquest as quickly as possible.

    The Peace server will retain its safe zones with tribes having the options to engage in tribal warfare or allow PvP on tribal lands. This server will evolve more for the crafting and building community." Xsyon

    This post then followed:

    "Regarding the future of safe zones and conquest as brought about by the discussion of War and Peace servers:

    What I imagine is:
    - Tribes choosing to become warring on non-warring, not as an on / off switch but as a permanent or difficult to reverse decision, likely based on tribal actions.
    - Warring tribes would be able to conquer and raid others, but they will also become susceptible to war. Non warring tribes would keep their area safe, but don’t gain the ability to raid or conquer other tribes.
    - Both warring and non-warring tribes could claim resources that would be up for contest by both types of tribes.
    - Some expansion zones being open to more conquest without safe zones, while in others tribes would retain the choice to war or not." -Xsyon

    The misconception on dropping safe zones after Prelude came from here, where people thoughht at some point during or after Prelude, they would be dropped:

    2) The game will start with two game servers: War and Peace.

    "The War server will have safe zones removed during the Prelude. The plan is to evolve this server to focus more on tribal warfare and conquest as quickly as possible.

    The Peace server will retain its safe zones with tribes having the options to engage in tribal warfare or allow PvP on tribal lands. This server will evolve more for the crafting and building community." Xsyon

  2. #2
    The "misconception" came from Jordi himself a year ago. He stated safe zones would only be during Prelude. Obviously, he backpedaled.

  3. #3
    im curious to see how/if this discussion has evolved now that the game is kinda live.

    is crafting and terraforming without purpose still 'awesome'?
    Do the proponents of the 'forever safe' environemnt still feel that way, having now experienced a game largely devoid of purpose and motivation (that being there is no reason to do an activity, besides the activity itself)?

    Don't get me wrong, personnally i don't think the safe zones should be removed until a) we have an ability to secure our towns and b) combat mechanics gets a revamp and fnally c) PO weapons are made to disintigrate after 10 hits

    but 'forever safe' seems to be a moniker for 'forever boring'.

  4. #4
    With this single server deal we have now...

    I seriously doubt that it'll be safe zones after prelude. You might have safe areas (as in protected with gates or pets or something and indestructable).

    But that's a ways away from now and it has been proven that things can always change.

  5. #5
    I fully agree Dubanka. Thats a large reason why I think splitting forever safe servers from PVP servers is a really, really, bad idea. The PVP servers will die fast and the forever safe servers will die slow. Put together in an environment where higher risk means higher reward, they have the ability to enhance each other.

  6. #6
    He talked about going dual servers right after the botched launch as a way to reduce the load on the servers to reduce lag. But then he went back to single server and said that tribes will be able to set their tribe as a safe zone but it would be hard to switch back and forth. So you decide, set and leave it for the most part. Tribes would then also have the option of making their tribe a spawn point once the safe zone spawns are removed.

  7. #7
    Safe Zone will still be going away after prelude. Sorry.

  8. #8
    Quote Originally Posted by Millstone View Post
    Safe Zone will still be going away after prelude. Sorry.
    You need to see a professional about your denial.

  9. #9
    Quote Originally Posted by Dubanka View Post
    im curious to see how/if this discussion has evolved now that the game is kinda live.

    is crafting and terraforming without purpose still 'awesome'?
    Do the proponents of the 'forever safe' environemnt still feel that way, having now experienced a game largely devoid of purpose and motivation (that being there is no reason to do an activity, besides the activity itself)?

    Don't get me wrong, personnally i don't think the safe zones should be removed until a) we have an ability to secure our towns and b) combat mechanics gets a revamp and fnally c) PO weapons are made to disintigrate after 10 hits

    but 'forever safe' seems to be a moniker for 'forever boring'.
    This has more to do with the fact there is no decay then the fact there is no war. If you have PvP those items would still be in the game! This only means that you will have a portion of player that would not have to buy gear and an other portion who would need to buy a lot of it.

  10. #10
    Quote Originally Posted by Redus View Post
    This has more to do with the fact there is no decay then the fact there is no war. If you have PvP those items would still be in the game! This only means that you will have a portion of player that would not have to buy gear and an other portion who would need to buy a lot of it.
    This. I still feel that the option to keep safe zones forever is a good and needed thing. What we need is item decay and item loss on death to keep the economy alive.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •