Originally Posted by
MrDDT
Great way to put it, and I agree with it all.
I think good acts can be harmful to someone if very very careful of how they are done. IE, pushing someone that is attacking another person, and holding them down so they cant fight anymore.
I think the KO system vs killing/murdering someone will play a big role in good vs evil. As will looting. Looting is a huge reward, and it should be a huge sway to the evil side, as is killing someone while you are the aggressor.
I fully agree that good acts should be greatly rewarded, there are many ways for this. (Faster healing, larger totem area, able to carry more weight etc) Which doesnt have to be + to combat stats or skills.
Evil should be punished also. IE, slower skill gain, or faster stat/skill loss. This will make evil be less wanted to be, because the rewards are already there. Making evil = to good plus able to do what they want will allow way to many people to be evil.