Originally Posted by
Jadzia
That wouldn't solve the problem with 2-3 huge tribes. They would be huge because of active players, not inactive ones.
What you said about bored PvPers may be right. Its not likely though, since the game would end up with some equally strong big tribes, and they wouldn't risk to attack each others, there would be too big risk of losing. Remember, smaller tribes or soloers already left the game in this scenario or joined one of the big tribes. But even if some go out to find a fight still many of them would have to stay at home to protect the crafters...while the lucky ones who are not on duty are out having fun. Why not to have a coded mechanic which makes the boring job for us ?
And again, a system like this only works if the game has a high population. But its impossible to reach high pop with a system like this if the initial population is low.