Quote Originally Posted by Trenchfoot View Post
The same can be said for everything (or should be). Safety is what pvprs provide. On the inverse I could also say that if there aren't enough players to be non-pvp dedicated crafters, pvp would be too much of a chore and they would leave.

My point is that pvprs should be a link in the chain of things everyone needs just like every other skill set. Basketeers provide baskets, weapon crafters provide weapons, farmers provide foodstuffs, tailors provide clothes, etc. And pvprs provide combat/safety. Non-pvp should need what pvp provides, just as much as pvp should need what non-pvp provides. It should be like every other desired service/goods.

I agree with this 100%.

Broken game isnt good for anyone.

Also like you said the chain is more than just 1 or 2 links.