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  1. #441
    April 9 2012

    Hello Xsyon Citizens!

    The Test Server has been updated with further progress on quest and balance improvements! Please keep in mind these changes are in testing and not finalized.

    In addition to the previous mentioned changes we are now testing:

    Stat Revisions
    - Further revised balancing system. As stats increase the least used stats within the past week decrease. The decrease increment is spread across the least used stats, balanced based on how much each stat was used. Note: as tracking data is a clean slate on the test server, all stats are 'least used' until you use them in testing.
    - Name of stats gained reported to the screen and chat log.
    - Stats soft capped and gains slow after 90 but can increase beyond 100.

    Skill Revisions
    - Further revised balancing system. Skill reduction applies to the least used skills within the past week, not lowest skills. This will allow players to be more flexible with and control their skill gain and loss.
    - Name of scheme gained reported to the screen and chat log.
    - Actions group (running, swimming, jumping, hiding) does not have an overall soft cap.

    Experience and Level Up Revisions
    - Level up panel is ready for testing.
    - Leveling up skills gained adjust stats as if gained through actions.
    - Leveling up skills are balanced in order selected.
    - Leveling up skills gained do not gain experience.
    - Actions such as running and swimming do not gain experience.

    Quest Revisions
    - Quests give experience points to the Questor and Creator (based on many factors). Experience points awarded in progress.

    Materials Revisions
    - Bonuses on hunted items (leather, bones) increase based on age and power of creature hunted.
    - Potential bonuses on raw materials displayed in item tooltip.

    Skill gain on actions is still set to 25 times for testing purposes. The skill and stat balancing can be seen better in action now, especially when using saved points through the level up panel.

    There are a few things we attempted and tested over the past days that were taking a lot of time to work out correctly and have been put on hold for now. These may be added in the future, but will not be released with the first public patch of these current changes.

    - Allow shifting of stats and skills during level up (instead of just gains).
    - Overall skill soft cap in addition to the per group soft caps.
    - Skill balancing / decay spread to least used skill groups.

    In addition we are still testing changes to reduce lag / desynch with player movements and especially in combat. We will be posting threads for feedback on this and the stat and skill changes in the Developer Zone.

    Enjoy!

  2. #442
    April 10 2012 2:00 AM PST

    The Test Server is restarting after being offline for a while. We are ready for testing and feedback. The Test Server will be restarted with updates as needed throughout the day.

  3. #443
    April 11 2012

    Hello Xsyon Citizens!

    I've caught up with the weekly Questions for the Developers for those interested.

    The focus today will be on fixing and finishing some things with the current stat and skill revisions. When these are ready for further testing I will post here and in the Feedback section to ask for more specific tests and feedback.

    One of my main drive partitions died last night so I'm spending the day doing some file recovery to get my system set up properly. Fun day!

  4. #444
    April 13 2012

    Hello Xsyon Citizens!

    The Test Server has been updated with our most recent changes ready to be tested. These changes are going straight to the Test Server, so we expect there will be bugs to be fixed and further balancing over the weekend.

    In addition to the previous updates we are now testing:

    - Skill lock system. Skills can be set to four different settings:
    - Normal: Skill can increase or decrease.
    - Minus: Skill can only decrease.
    - Locked: Skill will not change.
    - Plus: Skill can only increase.
    - Currently 4 skills per group can be set to Locked or Plus.
    - Stats are gained when performing associated skills set to Normal, Locked or Plus.
    - Locks apply to skills that are gained and balance when levelling up.
    - Skill panel does not reset it's scroll position when you gain skill.

    Note: The lock icon images are temporary.
    Note: Actions currently run 50 skill gains for testing purposes only.

    I look forward to your feedback on this in our Feedback thread here:
    http://www.xsyon.com/forum/showthrea...ll=1#post94827

    Thanks!

  5. #445
    April 13 2012

    A quick note: We will be restarting the Test Server as needed while catching and fixing bugs. The Test Server will be up and down for a while.

  6. #446
    April 16 2012

    Hello Xsyon Citizens!

    The weekly Questions to the Developers have been answered for those interested.

    We are very focused on the skill and quest system revisions in progress. They are coming along well and I'm anxious to get these out to the public. That's all for today!

  7. #447
    April 21 2012

    Hello Xsyon Citizens!

    The Test Server has been mostly unavailable to the public over the past day and a half as we are restarting often to check server optimizations that were started last summer then put on hold.

    I will post once the Test Server is ready for more public tests which should be the final round of testing for the current stat, skill and quest system improvements.

    We will be sending out emails Monday finally to announce the start of totem decay. Stay tuned!

  8. #448
    April 23 2012

    Hello Xsyon Citizens!

    Our big upcoming patch is almost ready. We would like you to join us in some final tests. Please provide feedback here:

    http://www.xsyon.com/forum/showthrea...ts-Quest-Patch

    We have a few tweaks to make but if we don't find any critical issues we will patch this out as soon as we can this week! More news coming very soon.

    A quick note: I've patched out some interface files for the coming patch. These will affect the look of the interface on the main server as well. A few elements will seem off until we make the final public patch with this build, but these changes do not affect gameplay.

  9. #449
    April 23 2012

    Hello Xsyon Citizens!

    Emails are currently going out announcing the coming free time and advent of totem decay!

    Inactive players are welcome to return to Xsyon for 10 days for free, in groups, starting Friday May 18th.

    All active players will be given two weeks of free play time once this period ends.

    All emails for players with valid email addresses should be received by tomorrow morning.

    Here is the full text of the email:

    http://www.xsyon.com/forum/showthrea...nd-Totem-Decay!

  10. #450
    April 25 2012

    Hello Xsyon Citizens!

    Just a quick note: The Test Server will be up and down, but most likely down today while we are working on a few minor but critical issues. We currently do not need more feedback and just need to get these out of the way. That's all for now!

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