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  1. #1

    Xsyon Updates Archive

    Archived updates are stored here...

  2. #2

    Re:Xsyon Updates

    I've sent out a new patch and the patch and game servers are up.

    Here is a list of some changes:

    Sever stability issues fixed (hopefully! We'll keep testing.)

    Launcher fixed to correctly patch only required portions of the large data files.

    Crashes while logging / destroying stumps fixed.

    Logpiles appearing temporarily near other players fixed.

    Pressing enter should allow correct login.

    Key bindings should be effective right after setting them.

    Actions saved in the action bar should work correctly.

    Actions saved in the action bar should clear out with new characters after a wipe and when deleting a character.

    Deleted character names should be available.

    H key interrupts actions (I need to set this in the keybinds still).

    Escape / Jump / Combat mode interrupts actions.

    Combat movement speed (left, right, backwards) increased.

    Combat parry and dodge should respond immediately (it did before, but there was a glitch in some animations).

    Empty messages can no longer be sent in chat.

    'Naked character' after crashing should not happen.

    Missing scavenged item icons etc. fixed.

  3. #3

    Re:Xsyon Updates

    Patch Update April 9:

    Fixed server issues with timing out players and not allowing them to log back in.

    Fixed client stability issues while logging in.


    Actions while jumping prevented.

    Running out of energy interrupts actions.

    Bundles go to back bundle slot only.

    Blocked non-physical mesh objects from hand slots and from being dropped to the ground. This was a major source of bugs and crashes.

    Fixed problems with gathering resources and picking up bundles exceeding encumbrance limits.

    Adjusted selected object interaction distances.

    Interaction menu clears when selected object is removed or destroyed.

    Crafting ready 90%. Players can start to test grass crafting (grass crafters start with a few basic tools).

    I want to patch out some more changes tomorrow. It's late night in Siberia right now so most of the team is hitting the sack and I'll take a little break (I'm usually on Siberian time too!).

    I'd like to check server stability for a while today. If it all looks good I will give more players access tonight. I'll probably do so even if the server still has some issues.

  4. #4

    Re:Xsyon Updates

    Update April 10:

    It's a hectic weekend so far!

    The server is a lot more stable than last week. It ran without problems for the past 24 hours. There are still a few potential server issues that we think we've fixed and are testing internally today. The server will be updated again tomorrow.

    I set a few more players to enter last night and a bunch more today. If your account is set to enter you should have received an email from me.

    Now that our major problems (server instability and client loading problems after many terraforming / land surfaces changes within one world zone) are fixed, we should have more time to focus on bug fixe and requested improvements.

    There will be a server update tomorrow and a client update by Monday.

    If you're just getting in to the game today, I welcome all feedback and criticism. Enjoy!

  5. #5

    Re:Xsyon Updates

    Update April 11:

    A quick update.

    Players trying to get in with old versions of the client were causing server problems while logging in. We're working on completely blocking this today.

    I need to finish up a few things I was working on last week and left hanging a bit as I see people are messing with crafts and a few things that aren't 100% ready yet.

    Players were talking about not being about to pick up logs. You can carry only 1 major resource in your 'bundle' slot at a time (1 big log, bundles of grass, bundles of twigs, etc.). You should be able to pick up logs if this slot is free.

    Also, I'd appreciate it if bug reports were sent through the support form (so I can get system specs) or directly to the support email (support@notorious-games.com) so I'm not barraged with PMs here.

    Thanks!

  6. #6

    Re:Xsyon Updates

    Update April 13:

    A quick update.

    We have a new installer ready, but we will be testing this installer internally all day to make sure it's working correctly. (We'll be testing the full download from various machines and operating systems, so it will take a while).

    I've left the server running for those that want to mess around. We're testing many fixes for known issues on our second server. Things are looking good so far.

    I'm going to bury my head in the code today so we can get a new full patch out as soon as possible. Once that's out I will come here to read posts and answer questions.

    Thanks!

  7. #7
    July 1 2012

    Hello Xsyon Citizens!

    The Test Server is open again for public testing. (It will be up at 11:00 PM PST)

    We've spent the past few days working intensively on creature AI and balance: gathering and reviewing data, checking all reported issues and reworking the code. Our changes are still in progress but we are opening the test server to allow players to assist us with tests. Tonight we are testing bears primarily. We are doing our best to address all reported issues with creatures this week.

    We are also waiting for responses regarding overlapped tribes. If you were contacted regarding this, please respond.

    Thanks!

  8. #8
    August 1 2012

    Hello Xsyon Citizens!

    Just a quick update today.

    First, I've answered the latest round of Questions for the Developers for those interested.

    Our primary goal right now is to move to new website which is in progress on a different server. My updates will be brief until we make this move. The new website is taking a lot of effort but it will be well worth it!

    We are also working on a small patch to address some bugs (crashes primarily) and balance issues with revenants for early next week.

    That's all for today!

  9. #9
    August 8 2012

    Hello Xsyon Citizens!

    I've answered the latest round of Questions for the Developers for those interested.

    The new website is coming along quite well and we're hoping to launch it next week. The website is our first priority right now as it will work better for our advertising campaign and fund raising efforts and prepares our account system for free trials and other promotions which we want to do starting in September.

    We've also slightly changed our development schedule. Creature migration and further balancing has been bumped up and will be patched out before the crafting system revisions. When this is ready for testing I will request feedback.

    That's all for today. We're extremely busy right now but will get the next patch out as soon as is humanly possible!

  10. #10
    August 13 2012

    I've answered the latest round of Questions for the Developers for those interested.

    The new website is taking up most of our time and may require 1-2 more weeks before we can launch it. We need to thoroughly test some changes that will allow for trial accounts in the near future and we've decided to address a lot back end account system improvements that I've wanted for a long time. Better to make all the improvements on the site now while we're focused!

    I plan to take a break from the website work tomorrow and prepare a few things for the next patch. I will post again when the Test Server is open for the testing.

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