It still doesn't make any sense for having more than weap of every type anyway. So higher your weaponcraft value - more kewl weapons which decay slower or what?
To clarify - with this , ahem , balance it could be just 1 knife , 1 axe , 1 club , 1 <another type> , etc. Because in your vision player should benefit from his skill , not how much he is playing and how far in crafting he got , so they all do just the same damage , swings with the same speed , why so many models?
Ye , and that's why it's more complicated then just click and wait. I'm trying to think of system that won't benefit from jumping and running around , so it won't get that massive damage from lag , and still look like a fight.
And don't tell me now that "lag-free server - and pvp is fixed". Still there is that mysterious parry and dodge moves (and skills) , which are useful for...nothing. No , really , nothing. I just jump away if i need to avoid damage for some time. And after that entire fight looks retarded
um , like
this?
Mash buttons , jump , strafe , shoot , heal , pwn. CS is more deep then this , at least it got some tactic involved , but that DF system is just plain faceroll.