Architecture should have an option to build a chest, this would keep you from being able to just pick up and drop down anywhere outside your tribe zone.

It could also be done like a storage building instead of a chest, like some type of shed/garage.

There could be different sizes:

1. 100 slot chest, has 2 tabs with 50 slots in each tab.
2. 300 slot chest, has 3 tabs with 50 slots in each tab.
3. 500 slot chest, has 5 tabs with 50 slots in each tab.

They should take up considerable amount of room.

We would need to be able to craft some type of key for getting in and out of these, or it could come with one after the structure is completed- the key would drop in the architects pack that could be traded off to whoever needs to keep up with it.

The key could be duplicated by a locksmith in case more than one person needs access, also a locksmith could change out the lock and recieve a new key for the new lock in case you found out people that shouldn't have a key has one.

Keys/Locks would require some type of resource that would be need to craft themm.

This would allow us to get rid most of the the bin clutter.

Parts would consist of several components like:

Wood Planks - crafted by the woodcrafter, of course.
Nails
bolts
hinges - would need to be crafted by a tool crafter using parts scavenged or found from sorting scrap.

This would probably help with zone loading lag as well, only a guess but the less you have to load for a zone the faster you can load it, right?