Results 1 to 10 of 13

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    I was told by a guide but still can't be sure, that when you delete a crafted item, that it gets stored in a kind of trash file and every so often, the server puts back to the junk piles as it prunes the file. DOn't know if it's true, if what you toss effects what is put back since what you get from trash is random of 4 resource types. But if it looks at what is trashed then grinding stone tools won't help build up trash because they don't use trash piles.

  2. #2
    Quote Originally Posted by vorg View Post
    I was told by a guide but still can't be sure, that when you delete a crafted item, that it gets stored in a kind of trash file and every so often, the server puts back to the junk piles as it prunes the file. DOn't know if it's true, if what you toss effects what is put back since what you get from trash is random of 4 resource types. But if it looks at what is trashed then grinding stone tools won't help build up trash because they don't use trash piles.
    i also read that what is deleted is put back into junk piles, but i highly doubt the system is so complicated that it would analyze the components of what is being thrown away and puts certain resources back, infact resources in junkpiles are randomly generated when you stand there, and change.

  3. #3
    with regard to rare stuff like flint or chalk, it appears to be purely on a random roll for whatever window you're on that area.

    example. In the first couple days of 'launch' where are play time was pretty much limited to running against a wall...i'd watch the wall resource (Granite) add flint, then it would disappear after a while, occasionally quartz would pop up. Mind you, im not changing position.

    so basically every time the game does a location check it rolls for a chance for rare stuff to show up. the question is, is it more time effetive to stand in one place and just wait for it to show up, or ratther to go around 'looking' for it.

  4. #4
    I have a test for you, Get a Random Number Generator, Click on It 50000000 times, record the results on paper, and spend three days, trying to work out some form of conspiracy theory, about Obama being a Russian Spy, who underwent extensive skins surgry in order to bring down "the american way of life."

    I will await for the results in the morning.

  5. #5
    Quote Originally Posted by d3m0nd0 View Post
    I have a test for you, Get a Random Number Generator, Click on It 50000000 times, record the results on paper, and spend three days, trying to work out some form of conspiracy theory, about Obama being a Russian Spy, who underwent extensive skins surgry in order to bring down "the american way of life."

    I will await for the results in the morning.
    Since he was born in Russia it is pretty obvious that he is a spy. . but I will get on it anyway.

  6. #6
    As far as exhausting junk/grass/branches, this is either on a long timer or more likely is reset when the server is reset (like when animals respawn, not after a minor crash).

    Resources like the available junk types and rare spawns like flint/chalk/shells are on a timer, but taking a resource also has an effect. There have been times when I've gathered flint right after it popped up and then a quartz appeared, or a shell appeared and another shell popped right after it was gathered. Chalk does not show up over as wide an area as flint/quartz. Often a single step will take you past the chalk spawn, so gathering limestone may be a more reliable method than walking if your reflexes aren't sharp.

    Ravelli

  7. #7
    For me the gathering stone method is simpy a way to multi-task. I would grind tools with the stone and when/if the rare pops up I'd grab it. That way I'm not just staring at the screen for 20 minutes waiting for chalk.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •