content is over rated.
you're just envious of the post count.
but for content:
a bin left astray, should be vulnerable to all kinds of things.
if it's locked (how do you lock a grass bin?) you should be able to pick it.
if you cant pick it, you should be able to cut it open, at risk of it's contents being all or partially destroyed.
if you let it sit, it should decay.
if you want to craft in the peace, quiet, and safety, bring that crap back to you mud hut and have a blast.
but...this conversation is so 2 months ago, and probably a year ago before that as well.
like i said, content is over rated.
some small number on a random webpage forum among the millions of them stating how much time I spend prowling them to people I dont know is no major concern of mine
I just like poking fun at you, your of the few that doesnt get that "OMGWTF, you just dishonored me on a site? I take that as a personal and invasive challenge to my very moral fiber, and I shall with teen rage angst defend my online honor!" mentality about it on here.
Really? You seem to ignore MMO 101.) More items in the world = more lag/server stress. Items left outside of a tribe zone should last no more then 24 hours and be completely loot-able. Bins and bags held should not have any permissions on it if the player is killed. Anything otherwise is an exploit, If you can defend this then please do.
That would make more sense. Hopefully item decay will be in before long.
I was pretty disappointed to find that bags could end up non-lootable when wearing them. I was dueling a guy so I put an item in my pack for him to get if/when he won. Cept he couldn't get it because our basketweaver had forgot to set permissions to something other than private. =\ haha
Jad I think your taking that as him suggesting a "stealing skill." I believe he used that word meaning to pick up off the ground and haul ass type of stealing.....
That guy was actually lagged so bad me or a guide couldn't figure out what was going on as we stood there and watched. later we both faught each other but the lag was so horrid we couldn't hit each other. I didn't raise hell.. I ribbed him a little and after we found it was a lag issue I never mentioned it again.
Oh and I am on the forums becuase the game is kinda dull right now and there wasn't anyone on to kill last night..
okay you got me there was three... *shouts out to Xenogant Versus and that other random scrub-a-dub* Atleast he had armor on and hadn't used a bag bug trick.. I didn't even loot the dude I was so impressed.
It's sad when people run to their safe zone, I stand outside doing the chicken cluck and no one will play with me .. I have to do something ..soooo I log onto the forums and kill punks here. Don't worry I can't loot your pixels here either...
Added after 5 minutes:
KasKas some of us have done the play in the empty world and made due now for months.... those things haven't changed so I am making suggestions on other easier changes to see if they might get some attention.
It really is all about decay and full looting.
When decay is in, even in a tent your bins will decay... just much faster out of protection.
When decay and quility works, its only logical they will do some of the things mentioned here like no permissions on bins in the wilds, totems of players that don't sub disappearing to open land, and who knows... maybe even no private permissions upon death.
It will make the game more fun for some and make most of the crafter only types weep do to making it harder on them or at the very least slowing down their progress.
My suggestion is take part in more aspects of the game and keep busy till those things happen.