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  1. #1

    Feelings about the game - positive and negative.

    I've been waiting a long time for a sandbox MMO.

    Quite honestly, in concept, Xsyon is the game that I would design if I was asked to build an MMO, some mechanical differences aside. This game has my support, but not my expectations.

    I bought this game, knowing it might fail, because I feel confident in my decision to support a company that is building the type of game that I really do love. I am very much in the mind set that consumer power is important and I'd like to see a future trend of sandbox and player driven games.

    I am having trouble playing right now because of terrible connectivity issues. I don't mind the low population, simply because it makes your interactions with other people more valuable, even though it obviously means financial woes for the publisher.

    I would say also that the steep learning curve, while not a deterrent to me, would push away most gamers. Better in-game instructions about how to actually accomplish anything would probably be beneficial.

    I would say in all that this game is plagued with a troublesome number of technical issues and that is the primary negative aspect of this game. This is a game for people who love sand box games and when these issues are fixed I see no reason why Xyson could not have a loyal and happy player base.

  2. #2
    Xsyon Citizen joexxxz's Avatar
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    Thanks for sharing What is a sandbox game? Its your creativity that you can put into a sandbox. Lots of sand (dry or wet) and you shape the world that you can build. That is fun

  3. #3
    I liked that when I started I felt like I was lost in the wilderness. I didn't know how to find food or water, I didn't understand how to do almost anything cept run (not even sprint), and most of all no yellow exclamation points.

    It captured the wonder of original EQ for me, even though it is a very different game style-wise, and also captured the building and community aspects from Pre-NGE SWG

  4. #4
    I agree... This game is what I have been crying for for several years now. I havent felt this way about an MMORPG since early SWG. As with the OP I bought this game - if nothing else - to support a developer making "my kind of game". I will be sad to see it fail, and right now I am a bit concerned about that. But I wont regret buying the game regardless. So far I've had alot of fun. I am concerned that the fun will run out if they do not implement more features soon, but I'm trying to stay optimistic.

  5. #5
    I agree... This game is what I have been crying for for several years now. I havent felt this way about an MMORPG since early SWG. As with the OP I bought this game - if nothing else - to support a developer making "my kind of game". I will be sad to see it fail, and right now I am a bit concerned about that. But I wont regret buying the game regardless. So far I've had alot of fun. I am concerned that the fun will run out if they do not implement more features soon, but I'm trying to stay optimistic.
    Yeah same here. X-SWG Pre-CU player here as well. However, unlike you Lennyleak, I am not optimistic I have simply seen way too many sandboxes die or go F2P cash cows or stop being developed. THere will never ever be a company with the manpower and funds to get one going again I am afraid. I was sooo excited when Xsyon came up that I didn't realise how small a team they are and how unrealistic it is for them to make this work. Heck SWGemu team has been trying to reverse engineer SWG Pre-CU for like 6 years and still they are nowhere near despite the fact that they did not have to add models and terrain or even content. We are doomed to watch the industry slowly turn away from the genre for the sake of glorified themeparks made for kids and low-IQ lemmings. I sincerely hope I am wrong. But you know I am not.

  6. #6
    Quote Originally Posted by senag2 View Post
    Yeah same here. X-SWG Pre-CU player here as well. However, unlike you Lennyleak, I am not optimistic I have simply seen way too many sandboxes die or go F2P cash cows or stop being developed. THere will never ever be a company with the manpower and funds to get one going again I am afraid. I was sooo excited when Xsyon came up that I didn't realise how small a team they are and how unrealistic it is for them to make this work. Heck SWGemu team has been trying to reverse engineer SWG Pre-CU for like 6 years and still they are nowhere near despite the fact that they did not have to add models and terrain or even content. We are doomed to watch the industry slowly turn away from the genre for the sake of glorified themeparks made for kids and low-IQ lemmings. I sincerely hope I am wrong. But you know I am not.
    Yeah I guess trying was the key word
    I'm affraid you're right. And I was also a bit concerned learning the seize of the dev team. From what I understand from the forums, there was more features in beta. That troubles me, but I (naively) choose to take it as an indication that some features are somewhat done, and needs tweaking. If that is the case, I have faith in the possibility that they will be added before it is too late. It is a problem however, that the crashes etc. seems to occupy the entire staff, so that for every patch the entire dev team must forego adding features to try to make the game stable again. I'm just speculating, but that risks pushing back new features for so long that it is 'game over'.

    I guess I'm trying to stay optismistic because I - like you - had more or less considered the days of sandbox games over. Xsyon gave me back a bit of faith and I'm struggling to hang on to it for as long as possible since I know that when Xsyon is gone - whatever the reason - I will be definitively done with MMORPGs.

  7. #7
    Quote Originally Posted by muadhquren View Post

    I would say also that the steep learning curve, while not a deterrent to me, would push away most gamers. Better in-game instructions about how to actually accomplish anything would probably be beneficial.

    You must be joking... What are you finding overly difficult that can't be found in the manual or figured out?



    You asked how to get "unstuck" earlier today... Its listed on the "Patcher"

    http://www.xsyon.com/forum/showthrea...ll=1#post77106

    I find it laughable to speak of steep learning curves after playing any game for only a few hours, while neglecting information provided.

    Welcome to Xsyon

  8. #8
    The game is broken, the server is empty, and the cool cosmetic features became boring after it became apparent that there was nothing else to flesh out the gameplay.

  9. #9
    Well I too was and still am excited about the concept of the game, but content and pvp is sorely lacking, and I am disappointed in the progress of a game that is suppose to be ready, maybe the push to release was to swift. I understand the dollars are needed but Jookey was getting 40 dollars a piece from us to play the beta, Beta should have continued and to pay for the game now is just not fees able when content is not there. I would suggest forgo the monthly charge and get more to buy the 40 dollar package until pvp, animals, and wear and tear on all items and game is really ready for full game mode.

  10. #10
    when I bought the game I knew it was poor in content but I was hoping that should be added immediately after release Unfortunately I was wrong the game is inundated with technical problems just a small patch to send the server to crash,
    waive monthly fees on hold to have real content to the game would be a good idea.
    unfortunately I do not think they have the resources necessary for such a maneuver.

    sorry for english google translator.

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