Originally Posted by
Dubanka
the simplistic system would be adequate from a temporary stop gap standpoint (we all entered the game knowing 'the deal')...assuming sync and whatnot didn't totally screw it up...if there was a reason for pvp besides random gankage.
There is no reason to pvp.
Most people in the world are naked. Bags are not lootable (assumign permissions set), so loot is not a reason...and
Crafting has very little value (see months old PO weapon discussion) besides vanity
There is no reason to come out of the safety of your mud hut to make you vulnerable to pvp.
Resources are plentiful (Excepting wood, but you mainly need that for weapon handles...see PO weapon discussion) and don't induce conflict.
You can't pick a fight...because the other party just dosn't have to partake (it might as well be a duel system)
The mechanics to pvp are really secondary...definitely important, but secondary, to having a reason to pvp.
ffa is not enough. there needs to be a point.
I'm very pessimistic that this will every be anything other than simmudhut.