Originally Posted by
Dubanka
I can agree that you shouldnt be able to destroy stumps...but not being able to destroy logs, but being able to craft them, is really a question of semantics. And again, this whole deforestation thing wouldn't be that big ofa deal if the supposed existing systems actually worked. Trees are supposed to regrow. They don't. or at least havent. Instead of arbitrary 'protection' mechanisms, how about just making the designed systems work? and put the reforestation in the hands of the players.
and the no-drop thing would be kind of ridiculous...talk about making players PK bait...so i'm out scavenging, i'm not heavily encumbered, maybe 40%...i see a char approaching me in a not friendly way. Currently, i'd drop my pack (not to save my stuff, because i'm wearing it...but because it's heavy), and move to engage. If players were unable to drop items, there is no way to shed load before fighting which puts that toon at a massive disadvantage...as compared to the pk toon who is coming expressly to fight. You mention containers being lootable and all (which would be good), but if you can't drop anything, how do you put the container on the ground?
In general...adding mechanisms to compensate for existing mechanisms not working correctly is typically a bad thing.