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  1. #11
    You can improve combat, add sieging and decay but without rare resource spots, there will be nothing to fight for.

  2. #12
    1) Animal spawns + difficulty increased
    2) Working buildings (doors open/lock, item protection, etc.)
    2.01) Item decay / wear
    4) Alignment system allowing retention of PvE players
    4) Combat revamp allowing retention of PvP players
    9) Dewey decimal system so I don't get misplaced

  3. #13
    1. Creatures
    2. Item decay
    3. Alignment
    4. Combat
    5. Bushes

  4. #14
    Quote Originally Posted by boomer0901 View Post
    1. same
    2. same
    3. farming, wells, irragation, planting that kind of stuff.
    4. Seige, gate mechanics
    5. More crafting variety, waterskins anyone, I can make a coyote head into a helmet but I can't make a waterskin to carry water.
    6. Revamping eating and drinking.

    I know 6
    Shit I completely forgot about

    revision 4. to include more freeform building, or just better fitting pieces right now if you can't build stuff on top of stuff without some sort of distance inbetween and if you try to do anything creative it's a big "get stuck here" trap.

    7. Animals/zombie AI more variety.
    8. Religion/alignment these aren't in any order but I'd like to see any of them atm.

  5. #15
    1. Item decay
    2. Agriculture
    3. Combat rewamp
    4. No private bins outside of homesteads
    5. Cooking

    EDIT: Oh yes, and of course...
    6. Zombies

  6. #16
    1. Item quality/decay
    2. Alignment system
    3. Comfort system
    4. Working structures (ties into comfort)
    5. UI revamp

    Bonus items!
    6. Combat revamp
    7. Grandmaster involvement with crafting development

  7. #17
    1. combat revamp
    2. PO weapon balance
    3. Item decay/degradation
    4. Locking Gates
    5. rare resource purpose/nodes

  8. #18
    1. Implimentation of grass rope recipe, canopy architecture recipes, and more choices for undershiirts, underpants, and skirts
    2. tree/junkpile regrowth
    3. item stats (tooltip) and item decay
    4. PVP/combat/animal revamp so combat people have something to do
    5. no rain in buildings/caves and reason for buildings

  9. #19
    1. new/more architecure recipes(much more!!!)
    2. animal taming/pet system
    3. better and more homestead/tribe features or quest features(like different totems, trading options, bounty system, task system for i.e. terraforming, building)
    4. new zones with more unique spots like ghost towns, ancient ruins, old rusty facilities, crashed plane/wrecked rusty train and stuff like that(not only caves, wierd looking rock formations and mystery waterfalls where water flows backward)
    5. combat revamp

  10. #20
    Combat system (fix syncing)
    Decay
    Alignment
    Gates
    Archery

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