Item details/tool tips are coming soon
Soon means we are at least touching it hehe
1. Combat revamp (Ranged combat+PvE elements included)
2. Combat r.... I mean, crafting revamp (time-based crafting, 'practise' options, mini-games, item quality, the recipe gain system we were promised to start with etc. anything to make the newly revamped combat system not the ONLY thing to do in the game... )
3. Simple stuffs, water containers, not having to click the water button every 10 seconds (even a queue/toggle would be enough to keep me quiet), patchwork cloth options, etc.
4. Animal taming - Pack animals number 1 priority (fuck it, even wheel barrows would be a step up -_- ), mounts number 2, etc...
5. Healing+Cooking implementation (maybe even revamp for eating+drinking systems)
Oh, 6. Comfort... 7. Hiding revamp... 8..., Jokes. There's obviously a shit-tonne more, but I feel those 5/6/7 would have the game in a condition where I would be happy to do something other than grind my hiding and watch TV. More importantly, they'd have the game somewhere I feel I could introduce my friends to it, and even more importantly, I might actually be willing to pay a monthly fee for it...
- Quality/Durability on tooltips !
- Animal and resource respawn that actually works...
- Decay and Comfort systems
- Walls and gates that actually work
- Alignment system with death penalties
- Combat improvements (e.g. sync issues)
1. Getting A Life
2. Getting a Job
3. To stop trolling forums
4. Get a Girlfriend
5. Get a Boyfriend
Bonus
6. Win Lottory
7. Invent a new type of Jam. Coke-a-Cola Flavour?
1. Combat fixed and made fun.
2. Resource quantities revisited/conflict opportunities added
3. Tribal/Siege Warfare systems implemented
4. Crafting expanded to include new rare resources with better items.
5. Gates added, safe zones removed.
1. Combat overhaul
2. Tribal/Siege Warfare
3. Removal of safe zones
4. Structures serving a purpose
5. Resource limitations
I think it's a good sign that most of our ideas are similar.