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  1. #31
    Item details/tool tips are coming soon

  2. #32
    Very good. What does soon mean again? =P heh jk

  3. #33
    Soon means we are at least touching it hehe

  4. #34
    1. Combat revamp (Ranged combat+PvE elements included)
    2. Combat r.... I mean, crafting revamp (time-based crafting, 'practise' options, mini-games, item quality, the recipe gain system we were promised to start with etc. anything to make the newly revamped combat system not the ONLY thing to do in the game... )
    3. Simple stuffs, water containers, not having to click the water button every 10 seconds (even a queue/toggle would be enough to keep me quiet), patchwork cloth options, etc.
    4. Animal taming - Pack animals number 1 priority (fuck it, even wheel barrows would be a step up -_- ), mounts number 2, etc...
    5. Healing+Cooking implementation (maybe even revamp for eating+drinking systems)

    Oh, 6. Comfort... 7. Hiding revamp... 8..., Jokes. There's obviously a shit-tonne more, but I feel those 5/6/7 would have the game in a condition where I would be happy to do something other than grind my hiding and watch TV. More importantly, they'd have the game somewhere I feel I could introduce my friends to it, and even more importantly, I might actually be willing to pay a monthly fee for it...

  5. #35
    1. Quality/Durability on tooltips !
    2. Animal and resource respawn that actually works...
    3. Decay and Comfort systems
    4. Walls and gates that actually work
    5. Alignment system with death penalties
    6. Combat improvements (e.g. sync issues)

  6. #36
    1. Getting A Life
    2. Getting a Job
    3. To stop trolling forums
    4. Get a Girlfriend
    5. Get a Boyfriend

    Bonus
    6. Win Lottory
    7. Invent a new type of Jam. Coke-a-Cola Flavour?

  7. #37
    1. Combat fixed and made fun.
    2. Resource quantities revisited/conflict opportunities added
    3. Tribal/Siege Warfare systems implemented
    4. Crafting expanded to include new rare resources with better items.
    5. Gates added, safe zones removed.

  8. #38
    1. Combat overhaul
    2. Tribal/Siege Warfare
    3. Removal of safe zones
    4. Structures serving a purpose
    5. Resource limitations

  9. #39
    I think it's a good sign that most of our ideas are similar.

  10. #40
    Quote Originally Posted by mrcalhou View Post
    I think it's a good sign that most of our ideas are similar.
    The bad news is... "Item details/tool tips are coming soon"

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