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  1. #41
    1)Combat that works, and that doesnt look like 2 people slapping each other in a girlfight.
    2)Item decay. Major item decay. Not it will decay after 100000 uses, or after 2 weeks, but you get into a fight, and you lose 10% effectiveness until its repaired. Or using an axe on a tree will make it slower or use more energy per action, etc.
    3)Regional resources that are limited.
    4)REAL STATS for items. Not something thats 1% better, but things that have major effects. WITH TOOL TIPS!!
    5)Tracking.

  2. #42
    1)Turn on everything that's been off.
    2)Put in all of the other animal types.
    3)Decay...all of the crap we can make should be pretty flimsy. We shouldn't get superior condition items until we can smelt our own metal etc.
    4)Fix Combat
    5)Create "hot zone" areas that bring people together like the coon thing, but hopefully don't have the server break again.

    But I personally don't really care...not playing that much.

  3. #43
    1. Chat system with real local chat (distance based)
    2. Rare and regional resources, recipes that need those resouces
    3. Better animal spawns
    4. Buildings that serve a function
    5. farming

  4. #44
    1. Reenabling of tooltips (and actual implementation of quality for items)
    2. item decay
    3. elimination of Preorder weapons (or giant increase in armor effectiveness)
    4. group vs group pvp mechanics
    5. land conquest

  5. #45
    1. Put in the animals (supposed to be like 20 different kinds)
    2. Chat window opacity - make it easier to read white font on white snow, etc - all other chat improvements can wait but this one is giving me major headaches.
    3. Item decay
    4. Look at recipes - what's in game, what's not but should be, what's missing ingredients - I know this could be considered a bug but I expect some enhancements will come out of this.
    5. Resource regeneration - trees/junk piles, etc.
    6. Stability - make sure none of the above breaks the game
    7. Combat upgrade
    8. Animal Taming
    9. Cooking
    10. Comfort
    11. Farming (as in fields of grain and herds of cows) and Gardening (as in a vegetable garden and a goat or couple of chickens) - Note this might have to come before Animal Taming depending on what tamed animals eat.

  6. #46
    0. winning lottery ticket numbers.
    1. Item Decay
    2. Tool Tips
    3. Animal Spawns
    4. Item Quality
    5. Container Decay for exposure to weather
    6. Reenable the missing buildings from Architech
    7. Reenable other missing stuff from beta
    Quote Originally Posted by d3m0nd0 View Post
    7. Invent a new type of Jam. Coke-a-Cola Flavour?
    8. Menthol Milik flavored Jam

  7. #47
    Just 5 right?

    1. Animal Taming;
    2. Cooking / Herbalism;
    3. Farming / Forestry;
    4. Ranged Weapons (and maybe bowyery/fletching to go with it) and Shields to block;
    5. Very ancient mythologies coming back (Magic?).

    Thank you for listening.

  8. #48
    Quote Originally Posted by HyBrasil View Post
    Just 5 right?

    1. Animal Taming;
    2. Cooking / Herbalism;
    3. Farming / Forestry;
    4. Ranged Weapons (and maybe bowyery/fletching to go with it) and Shields to block;
    5. Very ancient mythologies coming back (Magic?).

    Thank you for listening.

    This is pretty much my 5 as well. Though I also want those items almost unamimously posted by everyone...Item Decay, Combat Revamp ect.

  9. #49


    You guys really think Animal Taming is the #1 priority, and topping that off the #2 priority is Cooking?!!?!

    Sigh.

  10. #50
    ^ <-- Agreed...I'm going to revise my post here with a bump.

    1. STABILITY
    2. COMMUNICATION
    3. STABILITY AND COMMUNICATION
    4. COMMUNICATION
    5. STABILITY

    Another rollback like the one today and every damn zone in the game will be empty...
    I was really fighting for and remaining hopeful that a nice little content patch would make it out by now...I've obviously fooled myself and expected WAY too much...

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