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  1. #1
    1. Item Decay
    2. Tooltips-Quality Working
    3. Rare/Regional Resources Implemented
    4. Combat Fixed
    5. Working Regrowth of Trees, Grass, etc.
    6. Working Buildings/Structures (and MORE of them)

  2. #2
    1. Item decay
    2. Rare resources and recipes, quality
    3. Alignment syytem
    4. Working buildings and comfort, more free building system
    5. Farming
    6. Animal taming

  3. #3
    1- Item Rarity (decay, evident quality)
    2- Combat Overhaul
    3- War & Siege Mechanics
    4- More PVE combat content (humanoid or animal)
    5- Transportation

  4. #4
    1) Item decay.
    2) Regional resources.
    3) Items and equipment balanced so that there's no overwhelmingly "right" choice.
    4) Varied PvE. Explorable mines/caves. Dynamic respawns.
    5) Weapon and skill abilities.

  5. #5
    1) Item decay (I would actually prefer "wear" as I am a very casual player)
    2) faster skill gains with skill loss implemented. .
    3) Having a "practice" check box so items being made are deleted right away or not created in the first place if chosen
    4) Some way to carry water (canteen etc.) or require only one drink to be full
    5) Combat diversity / changes

  6. #6
    1) Zombies ( BECAUSE ZOMBIES INSTANTLY MAKE EVERYTHING 10000x MORE AWESOME )
    2) Animal Taming
    3) Archery
    4) Books introduced
    5) More Architecture patterns allowing for a more varied city design then what we have ingame atm

  7. #7
    1. Item Decay
    2. Item Quality
    3. PvP revamp
    4. Rare/Regional resources
    5. A meaning for buildings

  8. #8
    1. Implimentation of grass rope recipe, canopy architecture recipes, and more choices for undershiirts, underpants, and skirts
    2. tree/junkpile regrowth
    3. item stats (tooltip) and item decay
    4. PVP/combat/animal revamp so combat people have something to do
    5. no rain in buildings/caves and reason for buildings

  9. #9
    1. Combat revamp (Ranged combat+PvE elements included)
    2. Combat r.... I mean, crafting revamp (time-based crafting, 'practise' options, mini-games, item quality, the recipe gain system we were promised to start with etc. anything to make the newly revamped combat system not the ONLY thing to do in the game... )
    3. Simple stuffs, water containers, not having to click the water button every 10 seconds (even a queue/toggle would be enough to keep me quiet), patchwork cloth options, etc.
    4. Animal taming - Pack animals number 1 priority (fuck it, even wheel barrows would be a step up -_- ), mounts number 2, etc...
    5. Healing+Cooking implementation (maybe even revamp for eating+drinking systems)

    Oh, 6. Comfort... 7. Hiding revamp... 8..., Jokes. There's obviously a shit-tonne more, but I feel those 5/6/7 would have the game in a condition where I would be happy to do something other than grind my hiding and watch TV. More importantly, they'd have the game somewhere I feel I could introduce my friends to it, and even more importantly, I might actually be willing to pay a monthly fee for it...

  10. #10
    1. Chat system with real local chat (distance based)
    2. Rare and regional resources, recipes that need those resouces
    3. Better animal spawns
    4. Buildings that serve a function
    5. farming

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