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Thread: What is xsyon?

  1. #31
    Quote Originally Posted by Dubanka View Post
    This has been discussed in another thread, but after the mechanics are ironed out, the game really needs purpose...purpose beyond a village building sym. Purpose to interact with other players. Purpose to drive events and actions. here is where the 'its a sand box, make your own purpose' comes out. But it doesn't really work that way...most of us require some degree of 'real' feedback from our actions. If i do this, something else occurs, which i then have to deal with. Cause and effect. Consequence. Call it what you will. We need reasons for doing things, and ramifications for doing them.

    Item decay/quality is a subset of a system that will help create this, but on its own, it doesnt do anything. The world is flooded with resources and you can craft at a rate that far exceeds any degree of decay. Then of course you have the PITA factor...too much decay, and the game becomes sim replace (imagine having to upkeep walls to the toon 5% decay per 24 hr period, per wall...4 bricks, per wall section, per day...keeping the walls up becomes a full time job...who plays that game? Too little decay, and you might as well not have it in there. Anyway, Item decay and quality is a feature, not a solution.

    The solution is...something (things?) that everybody needs, that nobody has, that exists in very finite quantities in limited and defined geographical areas.

    Rare timber stands? Rare metal deposits? Rare plant species? Again, balance between good enough to 'need' but not so good that your completely screwed if you're a have not.

    PVP and economy is a chicken/egg argument in this type of environment. Sorry, but you really cant have one without the other.
    I agree with everything you said apart of the last sentence, but I guess when you say 'purpose' we don't think of the same thing. Rare stuffs are essential, that are the ones which really drives an an economy.

    In another thread I wrote my points why PvP is not needed to drive an economy. No one argued my points there. Perhaps they missed the thread, perhaps they just didn't have any good counter arguments.

    Quote Originally Posted by Soulwanderer View Post
    Regardless of what the devs may have said at some point in the past, the game was designed around PvP.
    Oh dear...at this point I guess we can't help you. Such a denial makes every argument useless. And you say its designed around PvP after I point out that everything you mentioned as a PvP proof is not designed for PvP. Come on

  2. #32
    Somehow I knew coming in that a number of features were not yet in the game. I knew there was the potential for lag, server crashes, the things you'd generally find in most new games, mmo, fps, or otherwise.

    People really had no idea what they were getting into when they bought the game? I'm not sure I understand how that's possible... I'm not that adept a researcher...

    For example, Illmaculate, your join date is March, 2010. You didn't know the state of the game when you bought it? If that's the case, you might want to put that breathing apparatus in your signature down for a few
    People in largish tribes who joined real life friends didn't know what the reality was when they followed their friends in? Presumably they all speak the same language, or at least use a translator.

    Whatever the case may be, still baffles me that people who clearly don't like the game feel the need to post many times a day to say they don't like the game... I don't think it's going to speed up the development cycle, the cycle is what it is. I'd bet a metal handle the Devs themselves would love to have the resources to implement their vision faster.

    If you're bored inside the game, and consider it an interactive chat room, how are you not bored expressing discontent so repetitively on the forums? Isn't there even less to do here? I just don't get the motivation, I'd like to though.

  3. #33
    Xsyon Citizen
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    Quote Originally Posted by Virtus
    this is a pvp game, if you are out of the safe zone you are free game.
    Jadzia, you're simply in denial. Sorry hon.

    The fact that you can look at the feature list and say "it doesn't even mention PVP" says it all.

  4. #34
    Quote Originally Posted by Illmaculate View Post
    The game was designed around PVP. Prove us wrong.
    Ok.
    There are safe zones where no one can touch you and they will stay in game.

    Its easy to run away from attacks. The system is planned to 'flee if you don't want to fight'. Most of the PvP is planned to be a friendly fight.

    The buildings you build can't be destroyed, the walls you build are not needed to protect you from PKers, only from animals.

    You can't fight for land. There is no territory control. When it will be in it will be optional.

    They payed a lot of attention on the non-combat features of the game, while combat is broken. I'm not saying this is good, but shows the precedences.

  5. #35
    Quote Originally Posted by Jadzia View Post
    Oh dear...at this point I guess we can't help you. Such a denial makes every argument useless.
    Blah blah blah... and failure to read the entire post is just turning blinders on to what you don't want to see. Your board warrioring is outdated.

    Setting aside the debate about what the game is and is not designed to be for a moment, there are more than enough indicators that it is supposed to be PvP based in the features and planned updates to direct those thinking about playing for PvP to buy. After all... they weren't offering pre-order harps and huggable trees. They were offereing Mutilators, Defilers, and Massacres. You know... weapons mean to mutilate, massacre, and defile. Regardless of if you do or do not believe the game to be about PvP, your arguement that people interested in it shouldn't have bought the game is invalid. A lot of information points to it.

  6. #36
    Quote Originally Posted by Sirius View Post
    Jadzia, you're simply in denial. Sorry hon.
    This game, while it has PVP, is not PVP focused. The idea is to form a balance for the two.
    This is from Virtus too

    And this is from Jordi:
    Ideally, we would have one well balanced world, where most PVP is friendly sparring (not resulting in death) and where evil players really feel like game 'monsters' but with better, unpredictable AI.
    Am I in denial ? I'm not complaining about the game not giving me the promised features. Its you guys who find it lacking YOu keep saying its built around PvP and at the same time keep complaining that its missing the features needed for good PvP lol. So who is in denial ?

  7. #37
    Xsyon Citizen
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    Quote Originally Posted by Virtus
    this is a pvp game, if you are out of the safe zone you are free game.
    Still in denial, Jad.

  8. #38
    Quote Originally Posted by Soulwanderer View Post
    Regardless of what the devs may have said at some point in the past, the game was designed around PvP. This isn't a 'Second Life' clone. Games, even sandboxes, have a gist of what players are supposed to do built in. If the only thing they programmed in to do is engage in combat... guess what. It's a PvP focused game, as designed by the devs. And really... their actions speak much louder than words that were pandering to, at the time, a largely anti-PvP forum crowd.

    Although, to be fair, their words could as easily be interpretted to mean that PvP isn't the only thing to do in the game which is true. If you don't care for it much, you can engage in resources harvesting and crafting and only PvP when you run into that situation... but ultimately you're still part of the PvP oriented cycle because everything you're doing and making feeds into it.
    Ah, so you're saying that Jordi's vision for the game is to have PVP as the most important focus, even though he never actually said so ?

    And the fact that the PVP systems in the game at launch were the least developed (crafting being the most developed), supports your argument that the game is actually PVP-centric ?

    It would seem that Jordi's "secret plan" for the game was executed extremely poorly then. Or else your wishfull thinking has gotten the better of your logic

  9. #39
    Quote Originally Posted by dezgard View Post
    Was just a little fun nothing 'Snide' intended.

    (runs to the corner and cries)
    It's ok I didn't think your comment was anything bad.

    Look we have 3 guys (or close to it) working thier arses off.
    Best thing to do it wait, quietly, until your sub is over and decide then if the game is what you want.
    If it is not unsub and go play another game for a bit.
    Hopefully then in 6 months or a year you will check on the game again and like what you see; if you do resub, if you don't don't.

    But truthfully unless you are willing to work for free coding and creating content you are not going to speed up anything.

    If I won 200 million in the lotto I would give these guys 5 million and then they would be able to hire a slew of devs and artists and other fun stuff and make leaps and strides in a few weeks; so everyone please hope me, or one of the other players, win the lotto and donate.

    Otherwise the amount of devs and thier time is limited and it is something we will have to live with.
    I have already decided that I will buy another month or two when my sub runs out; but I do not expect that this will be a AAA game by then as they are not funded as well as a AAA game.

    Now the more people who stay and maybe give them a bone of a month or 2's subs will help them at least have a chance of making things better.

  10. #40
    Quote Originally Posted by Soulwanderer View Post
    Blah blah blah... and failure to read the entire post is just turning blinders on to what you don't want to see. Your board warrioring is outdated.

    Setting aside the debate about what the game is and is not designed to be for a moment, there are more than enough indicators that it is supposed to be PvP based in the features and planned updates to direct those thinking about playing for PvP to buy. After all... they weren't offering pre-order harps and huggable trees. They were offereing Mutilators, Defilers, and Massacres. You know... weapons mean to mutilate, massacre, and defile. Regardless of if you do or do not believe the game to be about PvP, your arguement that people interested in it shouldn't have bought the game is invalid. A lot of information points to it.
    Like what informations ?
    And you know you can use weapons in PvE too, don't you ? I'm amazed that you think a game having armors and weapons indicates its PvP focused, lol.

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