@MrDDT
MnB
@MrDDT
MnB
What's going to help combat is allowing for dodge/parry/blocking to work, not letting us "cook" attacks. An MnB system will not work with the way jumping and sprinting is working...which makes dodging/parry/blocking more useless than it already is.
I agree, right now its not good for the defender even to do any of those because it is just wasting their own time.
What needs to happen is something like Darkfall did, where, if you dodge block or parry it is more rewarding than just missing/avoiding an attack, it drains energy from the attacker too.
MnB works for MnB because character movement has a lot more restrictions than in this. MnB is well done in a realism/game mixing sense.
However taking things like directional attacks/defense via mouse or key presses can work, but defense isn't going to matter if just using FPS wasd tactics is all that's needed to win every fight.
Partially. People can just move away during attacks atm. Don't even need to twitch. Almost feels like forward and backward are the same speed. Then adding you can jump backwards without that "stall" that MnB has after jumps.
But really we have no clue what the new combat guy is doing. Just as long as dodge/parry/block > WASD FPS tactics then it'll be good.