Originally Posted by
Jadzia
@xyberviri: ok, let's say evil players have no safe zones. Someone kill a PKer. Now what ? He is dead, big deal. He might have lost his armor, time to grab one of the spare ones (like a 100) he has stocked up. He respawn in 2 mins, and start to bug the PvE player again. This system doesn't work.
Now let's say an evil player can be killed in his area, and get a harsh death penalty, like huge permanent stat loss. That would make him think twice before going out to PK. How is that good ? He can't play the game in the way he likes so he leaves. This system doesn't work either.