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  1. #1

    PvP and PvE do not need to be mutually exclusive.

    All this talk about Xsyon being such and such game or not being such and such game is just a weak arguement that has little thought put into it. Not that I'm really surprised. Safe zones are not evil. Lootable corpses are not evil. Just because Darkfall and Mortal Online failed to get a system in place to limit greifers doesn't mean that it cannot be done. Some older MMOs pretty much nailed balance on the head. It's the new crop of imitators that aren't able to do it properly.

  2. #2
    Rather moot, Xsyon doesn't really offer much of either.

  3. #3
    I think the game is about neither really. Or at least prelude specifically.

  4. #4
    Quote Originally Posted by orious13 View Post
    I think the game is about neither really. Or at least prelude specifically.
    Its currently PvB

  5. #5
    Quote Originally Posted by Hanover View Post
    Xsyon doesn't really offer much of either.
    This is truth, but my point still stands. Both can be done in the same game, both can be done well, and one need not be overshadowed by the other.

  6. #6
    Quote Originally Posted by mrcalhou View Post
    This is truth, but my point still stands. Both can be done in the same game, both can be done well, and one need not be overshadowed by the other.

    I'll agree to that

  7. #7
    xsyon is mmostuyag (massively multi-player online stick thumb up your ass game) not an mmorpg like the others that have balance.

  8. #8
    Quote Originally Posted by silverhaze View Post
    xsyon is mmostuyag (massively multi-player online stick thumb up your ass game) not an mmorpg like the others that have balance.
    What you do in the privacy of your Totem is entirely up to you, we don't judge.

  9. #9
    Quote Originally Posted by mrcalhou View Post
    All this talk about Xsyon being such and such game or not being such and such game is just a weak arguement that has little thought put into it. Not that I'm really surprised. Safe zones are not evil. Lootable corpses are not evil. Just because Darkfall and Mortal Online failed to get a system in place to limit greifers doesn't mean that it cannot be done. Some older MMOs pretty much nailed balance on the head. It's the new crop of imitators that aren't able to do it properly.
    agree. whoever gets it right will make a ton of money.

  10. #10
    Quote Originally Posted by mrcalhou View Post
    All this talk about Xsyon being such and such game or not being such and such game is just a weak arguement that has little thought put into it. Not that I'm really surprised. Safe zones are not evil. Lootable corpses are not evil. Just because Darkfall and Mortal Online failed to get a system in place to limit greifers doesn't mean that it cannot be done. Some older MMOs pretty much nailed balance on the head. It's the new crop of imitators that aren't able to do it properly.
    I don't believe it can be done, not in a game that has FFA-PVP everywhere in the game world.

    Mortal Online tried to emulate the old UO system of making PK'ers turn red and being KOS in NPC towns (insta-gank by all-powerful NPC guards). However, MO also allows a player to have multiple characters on one account, so the "penalty" of loss of access to NPC facilities was easily circumvented. Some "red" guilds had a small army of "blue" alts just for that pupose, lol.

    In fact, Mortal Online has an incredibly complex system of flagging players, but the really inventive gankers actually used the complexity of the system to their advantage. It certainly did not seem to have any major impact on ganking.

    There's usually a way around most alignment penalties, and if players have the will, they will always find a way. There are of course also those people that are dedicated to "beating the system", and will go to incredible lengths to be able to PK.

    The only guaranteed way of stopping random ganking is to to have seperate zones in the game world.

    Complex rule-systems are usually exploited by both sides, PK'ers and PVE'ers equally if the opportunity presents itself.

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