Originally Posted by
MrDDT
Im not disagreeing with you but combat is NOT the only reason to make something.
1)Why craft weapons without PVP you mean or combat? Because there is also PVE combat, which you would want weapons for.
2)Why craft armor? See #1
3)Why craft walls without combat? See #1
4) Why craft buildings, See #1, and could be for other things like comfort, or so you can store items better, so you can do other things like maybe cook inside them etc.
5)Why craft tools? Are you kidding me? You need tools to make items and build things.
What would be the driving force to craft in a "fun crafting" game?
The want to do better, and build things. Problem is that like you said there is no reason to build a totem and village because it offers no bonus or benefits. If totems were to give better healing rates, or more comfort, or without them you slept in the open you would lose stats etc. People would want and need to build them. Also if you used totems for more advanced crafting, like say you need a workshop to build a tinkering table. Without a totem you couldnt build a workshop thus you cant build a tinkering table to build something else you want or need.
What Im talking about making crafting fun, is:
1)Make better uses for things that are built (Tents, Walls, tribe lands etc).
2)Make crafting less boring. Instead of just crafting 100k bricks, with the same no thought into the 3 actions you are doing. Put something in place where you are rewarded for your actions. If you make the right choices at the right times you are rewarded with faster brick building, or extra bricks, or stronger bricks etc. If you dont do the correct action, you fail, or you make them slower, or you are hurt etc. This will prevent people from macroing, while also allowing crafters to feel more rewarded for their actions.
Dont get me wrong, I want combat, if you read any of my posts you will see that. But dont think that combat will fix everything and that is the main thing needed. For most this is a CRAFTING sandbox game. NOT a combat focus game.