Originally Posted by
MrDDT
What the heck are you talking about, why would anyone want that system? Areas that shouldnt be taken over are only the starting areas, the rest should be free game.
People quit for a lot of reasons, I tell you right now if they were to change it to the way you were talking tons of people wouldnt even start. You need to protect the lands you built.
Back on topic to the OP.
Yes the whole point of totems is to prevent people from messing up your lands, and giving tribes a place to work without being "greifed". What Im talking about is where, one night someone comes in and covers over your whole junk pile, or cuts all your trees down, or digs holes all over your land.
All totems will be contestable. If you want to keep it, then make friends, or have a good defense. Another option is to build it where people wont want it or find you.
I expect (hope and pray) that taking a totem will be long and hard, not something that a few people can do in a few hours. Because it takes many people many hours of hard work to put them up. It should take 10x or more effort to take down a totem area fully than it does to fully put one up IMO.
But if the resources/location/want is great enough people will do it. People shouldnt be attacking other totems often just for the thrill of it. It should be a planned hard choice.