Originally Posted by
Dubanka
honestly, i'm not sure what was said 2 years ago matters...at all.
whatever the plan was, well, no plan survives the first shot fired downrange...and it's time to look at what we have and adjust it in the most expedient way possible, in a manner that brings players back to the game..because it's like worth playing.
It's funny, that with all this conflicting talk about the developer's xsyon vision, and with the infighting about who really has claim to the mantle of that vision (PVE! no PVP!) that the dev himself has just sat on the sidelines and not settled the issue.
IF there is a sign that the plan is in flux, and that the original design vision was really just a might could design framework, this is it...otherwise, why not just post a nice definitive post
re:My vision of the game, pvp, territorial control and asset capture and destruction....
no more supersecret private emails, or obtuse irc posts, just a nice brief q and a would settle the whole damned thing.
THere needs to be some element of player safety...maybe thats a couple gm run starting towns at some of the log in points. nice common safe area to craft, trade, with a no conflict zone that extended a certain radius out from it, where players could plant homestead only size tribal areas. Rare resources could only be carried on person in the safe areas and could not be dropped, only traded. all other mechanisms would be on. It's your xsyon bunny slope. sim mud hut. craft, terraform, figure out whats going on, break camp then head out into the real world to play the rest of the game...or dont and be a boon to the new player, a crafter for higher, or work as an escort for trade convoys going to and from the safe zone. Everything else goes wide open.