memory failed me, fact check, server was vindication, not corruption...not that it matters.
memory failed me, fact check, server was vindication, not corruption...not that it matters.
This system is the one that's always worked best. The same system has been used for two decades almost and it's still the best. I still play a text-based MUD (that I've played since 1995) that has three types of areas...LPK (Lawful - Safe), NPK (Neutral - PK, but no loot), and CPK (Chaotic - FFA PVP w/ Full Loot). The best resources are always in the CPK areas! It works!
I thought about this some, and at first I was thinking I would feel pretty bad if someone took over the place i had spent many hours building. And I guess I would feel bad if they just took it over and destroyed everything, but that would be their choice. If it was made well you could hope they might keep it how it is with just a few changes.
What it would do would give you a chance to go and build something in a new place, maybe far from your old place.
If totems were contested I think it would be good maybe that if one was taken over, the new owners should not be able to destory anything maybe for a whole week. Giving the previous owner a chance to retake it without it being destroyed.
a remodel timer on a captured totem
of course, that would jsut mean if i was going out to destroy your stuff i just wouldnt actually capture yhour totem until i'd leveled your city ...but taht would give you more time try to to stop me....since that should take a long time.
Take a look at what you said and realize that will never come to fruition.
So since Hopi is 3x bigger than our tribe what if they turned out to be evil and could take over our totem and 100s of hours of work we put into our lands?
Get real, only expansion totems will be the only totems able to be conquered.
Otherwise they will have no player base. If you don't get that you don't get anything.
Again you are wrong. You are creating a game that has mega tribes and nothing else. So if I the tribe is not online and attackers get on at 4am and capture 100s of hours of work...you honestly believe that this tribe is going to all go pick a new location and spend 100s more hours only to have the same thing happen again. you need to think logically. Hell, even those hardcore homesteaders might not restart.
Sorry but this isn't how the game will end up working. Expansion totems and all land that comes with said expansion totems will be capture able but not the first totem ever placed by the tribe.
get a grip you obviously have no clue how to develop a game and hold a player base. good luck getting even 100s of players to play this game with all totems capture able.
Try and keep it constructive guys.
Thank you
Dezgard
I meant if the game was fully working everything implemented kick ass combat system...but everything capture able, there still wouldn't be a chance of anyone playing. Unless it was tribe of 500 players vs tribe of 500 players but in a system like that it's inevitable that mega tribes own the game but no one wants to be forced into a huge tribe or to go live on hermit hill...some people like the middle ground
Why play the SIMS? If i want to design a house I'll use CAD software.
And back to the totem thing, I shouldn't have to make this game my whole life just so I can keep my invested hours from going down the drain...(aka play round the clock and have a large tribe just to protect the totem from losing everyone in the tribes invested time)
that is turning the game from play to work