Originally Posted by
Dubanka
If this game is going to succeed it either needs to go full blown carebear...remove all pvp, and create a massive set of pve options...zombie invasions, mutated grizzly armies, etc. etc...create pve content to drive a story line.
Alternatively, it needs to fully embrace the pvp element as one of the core components of the game (resources-crafting-pvp-territorial control) and move rapidly to create a functional, balanced system that can be used as a base to drive territorial control, which will hopefully drive resource control and crafting.
I don't see the first option working, but I am obviously bias by what i'd like to see, and by what i think the evidence has shown us so far. In either case, time is short...they need to make up their collective mind on what they want to be when they grow up and get to steppin.