Originally Posted by
ColonelTEE3
What a worthless warfare system that would be.
The whole point of a Conquest feature is that... you know... things get conquered. People will lose their land if they dont fight for it. Get used to that idea. I can attest to its success in Darkfall and others can attest to it's success in other mmos. I personally was involved in the manual building of a huge city in Darkfall, at launch of EU server, called kvitstein. The first two or three weeks all any of the 30 of my guild did was build that city. Eventually we just gave it up, and i had to accept the fact that something i wrought with my hands and time was taken from me. Its happened over and over. The only people in that game that cry about losing their land are the ones who deserve to lose it.
This system is counter balanced by the community itself. In darkfall, when a small guild with a small plot of land got sieged by a large clan with a zerg of members, the server knew about it, and many, many times, the server would respond in defense of the small guild against the zerg. There is a big public relations penalty for zerging down small clans with their own little properties in darkfall and id bet it would happen here too.
Nothing would be a greater disappointment than a conquest system where nothing is conquered.