Hi all,
First what I want to say here is this - I'm old gamer who is tired of PVE and NPCs (animals doesn't count here because they are resource imo).
So:
NO 1 - No dungeons pls or any PVE BS - who wants to PVE there is plenty of WOWish games around (get a healer tank and few DPS and do same over and over again to get more epic shiny pixels that will be obsolete in next patch/expansion)
I came to this game after reading something like "We will provide you with sand - do what ever you like with it"
People who want safe zones are just scared crybaby's who want to fight when they chose to fight ... but if they get ambushed then they will go on forum and cry a river - It happened before, its happening here and it will happen in future so just ignore them - they will cry, they will say that they will leave and so on - ignoring them is only cure for community.
Why ppl build walls? Why build weapons? Is this a Simcity? NO! Is it Sims? I guess not! - and I hope it will never be!
You want protection? Build walls to protect you... thats why you can build walls ffs in first place
You build weapons? Use them! (to attack or to defend)
What we need here is total rebuild of PVP... MUCH LESS RESOURCES AROUND! so we have to fight to get free cloth from junk-pile etc...
Also this is not a final game and shame on DEVs here for calling it that way - this is still beta and there is a lot of things to do - A LOT - but so far they are doing a great job! - just a bit more time imo.
Only safe zones should be very small places where you can put your items for sale with price on table or something like that - that will be used for trading (imagine pvp around them) - traders will have to go there to sell...
And second safe zone should be starting zones to prevent ganking of new players or even better all new players should be 1h protected from any harm way to them - after that time GL to them
Full PVP loot ofc and to conquer someone's tribe totem you need to destroy it - and that can't be easy task special if its protected by walls, barricades and players. Siege need to be implemented and construction of siege need to last at least couple of hours - that will buy ppl time to organise, call for help and defend.
Thats what makes game fun! Even when you lose you will turn off your game go to bed angry but tomorow you will start to plan how to regroup, settle somewhere far far away and one day ... one day go back and get your revenge.
This game have great potential - I hope DEVs will ignore crybaby's and focus on building one of the best games so far !
BR,
Eduard