Quote Originally Posted by MrDDT View Post
They need to have SAFE starting areas DEV made that dont change. Players can then drop totems in these safe areas without worry of being taken over. However, the resources are very limited to basic goods (Trees, water, sand, limestone etc) this would serve as an area for people to learn to build up, also serve as areas for people that dont want to worry about losing their pixels to build and have no worries of PVP.

This is already what we have right now.

The Prelude lands are less than 7% of the game world.

We can currently drop safezone totems on less than 5% of the game world.

To look at it another way...a max 80 person tribeland is less than 1 zone in area. This means if a person is part of a 80+ person tribe they are safe in .0625% of the overall world. Do you really mean to tell me that allowing people to be safe in a maximum of less than 1% of the overall world is to much? Really!?


Only allow safezone totems on Prelude lands.
Develope the rest of the world with resources, mobs, technology, magic and other content that can not and will not ever be found on Prelude lands.
Disable the ability to suicide warp out of the "wildlands" with packs of goods so people have to actually travel to get the rare goods to their safe tribelands.
Let the carebears stay safely in their 7% of the gameworld and the pvpers and risktakers can have fun and find profit in the 93% of the world that remains.