Originally Posted by
Dubanka
OK, finally. To drive home the 'need' to get some type of resource, that is where the totem expansion idea i posted comes in. There has to be a constant consumable requirement, for a consumable that does not currently exist. Everyone wants to make their tribe bigger, badder, whatever. Everyone wants a 6 story totem. Go get the unobtanium, and its cousin cantgetthisOre, and rank up your totem. oh, it takes 10 of each, per week, to maintain. Now you have a reason to get something, a reason to fight for something, so you have a reason to get gear, etc. etc. etc.