Quote Originally Posted by Dubanka View Post
good point. i'm not sure how that would work tho. actually i'm not sure that i care. if someone allies up with the whole world, that's actually pretty risky, from a diplomatic standpoint...ally with me, and then i start launching raids into your neighbors backyard...kinda bad diplomatically. I guess i'm of the mind that the hand holders are going to hold hands whether or not there is a mechanic in game for them to do it...i'd just assume have the mechanic in game so all hand holding is on the up and up
Well it was would also with the "We are allies for today, and not tomorrow" issue. Where people pop in and out of allies. Making some type of "Tribute" to become an ally using some type of resource that will be removed from the game. Also could allow some of this "tribute" to goto the leader tribe of the ally, or some to both tribes. Part of the agreement.
This would make it so there is just more than 1 reason to do all this stuff.

I hate systems like in Darkfall where people are able to jump in and out of being an ally. Or fake game ways that force you "3 days before you can join a tribe". Why not make it based on resources instead?