Originally Posted by
Xsyon
Hello everyone,
First of all I am cleaning out the current responses to make my reply prominent and to set this thread on a constructive path.
I welcome all feedback, both the good and the bad. I do take all of this in as it helps me focus on the next critical steps. Some of what is suggested here is already in the works or being considered. Some simply doesn't apply to a team of our size. We are a very small team with limited resources and there is only so much we can do.
I apologize for the rough launch. We do our best to resolve issues as they arise and I'm proud of what we've accomplished in the past 6 weeks. A lot of gameplay improvements had to be placed on hold as we worked through bigger problems with lag, slow frame rate, loading times, crashes and exploits. I realize that these fixes and optimizations don't give you players the satisfaction that new and improved features will, but they were critical issues that needed to be dealt with so that we can move forward.
Regarding game features: some were temporarily disabled to help us focus on fixing problems, some are being completely revised thanks to our new programmers and some will be replaced or modified to accommodate our plans to add farming, expansions and conflict into the game. That is the nature of the Prelude and Xsyon in general. We will do better to adjust the feature list to the current state of the game, what is changing and what is evolving.
One thing that I want to make clear about the Prelude is that this is a period for evolving the game. Things will constantly change. Our goal is to provide the right tools and systems so that players can make things happen. The Prelude is intended as a process between players and developers. With the coming launcher update, players will be able to join us on the test server to check out our changes in progress.
In this past month we've doubled the size of the team, but we are still very small. Our new members are just settling into their roles and there is intentional overlap between development and community management. Many changes to the website systems, communication plans and the structure of the team are in progress. At the same time, I have had to focus on our improved launcher, getting the new programmers acquainted with the code and preparing to spend the next few weeks in Russia where I will be meeting the new developers and setting up shop in the near future.
Danathur and Dezgard were chosen for their experience and vision. I am confident they will do well in providing much needed interaction with the community.
Let us know what is bothering you in a constructive manner and we can respond better to what is critical for both the game and the community. We all want the same thing here, so I appreciate all of your feedback and assistance in letting things happen and making things happen! Let's all make Xsyon a great game and community!