I don't think Book is saying that I'm asking for a system that hurts PvPers...
And I can tell you what is the wrong with your system. The proportion. You agree that like 70% of the players want safe zones and safe play when they feel like. Still you want to restrict them to a small portion of the map. This doesn't make sense anyway, since the PvP area will be too big and again PvPers will have to roam around for hours to find someone to fight to.
I don't really care how big is the safe zone as long as it is big enough to explore, settle down and live in for the players. Put in everything that is needed for everyday life, for building and crafting and I'm fine with it. Some rare resources that are required for building catapults or war machines should be put into the PvP zone. Some mines or something that provide rare resources which can't be found easily in the safe zone should be put there as well. But don't degrade the safe zone to some second class-beginner zone.
I like Book's idea about the specific zones between the safe zone-PvP zone border.
Edit: Just read Book's comment, seems I'm on the same page with him