I didnt say cant have them, Im saying limited amounts (resources for them).Originally Posted by MrDDT
What this does is promotes trade, and makes it so safe areas cant craft high level arms and armor for PVPers in safety. BUT what safety areas players can do is craft other things like tools etc and trade this, because they can do it freely without fear of attack or PVP.
Again, I dont see why you would be upset here, Ive already said you can make PVE lands as big as you want as long as the resource system is upheld. It would be better IMO though for PVE'ers IF they had a smaller area than the PVP area due to what as already listed before.Originally Posted by MrDDT
You act like I dont like PVE or something. I love fighting mobs, and doing raids and crafting. I love both sides of it. I tend to craft and PVE much more than PVP. Ask around to people that have played with me. Many are on these forums here.
1 problem I see with PVE vs PVP armor, is the fact that if a PVPer kills someone then what are they going to do with PVE armor? Its not a lot of reward there, fact it would almost be a joke.
Another issue with PVE vs PVP armor is the resources need to make each. Plus you would have to have 2 sets and stats for each.
Sure we can toss in there PVE armor/weapons if you want. Its not a huge deal to the system. If that's a major breaking point to many people and they think its worth the time to have all that extra coding and artwork on 2 sets of armor. Sure I guess it wont break the system. But I dont see the need for it. You didnt pose a good point about it, all you said pretty much is that you want it. Show me how it will effect trading, and make the gaming world better other than just "It would look cool or be cool"