![Quote](images/misc/quote_icon.png)
Originally Posted by
Cracky69
The OPs comment that no safe place makes it a full sandbox is simply an attempt to skew the pole. The two are very indirectly connected since having an extra option will make the game more sandboxy, but ultimately the key to a full sandbox is more degrees of freedom.
Imagine the game as it is now but changed so you can kill other players anywhere.
Now imagine the game changed so you can plant seeds, farm animals, set fires to land, build boats and fish in the middle of the lake.
The second scenario is more of a sandbox because you have more options available that affect the world.