Originally Posted by
ocoma
This system would work best IMO if all new recipes added to the game can ONLY be found.
Think about it for a second. Right now we have the basic skills to restart civilization. Now as the game and people progress not everyone is going to just all of a sudden know how to do new things. Kind of along the lines of what you said about basic and advanced skills MrDDT. Skill up learning will allow players to learn the "basic skills" which is what we currently have available in the game right now. As recipes are added to the game they are added to the scavenge tables and over time will be discovered and once implemented taught from player to player. Some/many should require 100 skill to be able to learn.
This creates some diversity between crafters and helps stimulate trade since not every crafter can make everything within that crafting tree. It also helps stimulate trade since these newer recipes would be a type of rare resource and much sought after. It would also not "penalize" players who take the time and effort to skill up now as opposed to waiting.
So ya I vote ALL new recipes added to the game from this point on should only be found and not able to be learned via skillup.
Edit: But just in case I'm gonna stop leveling my woodcraft, which is 94 atm, at 97 till we get some more feedback on this issue. :-)
Double Edit: Doesn't Eve do something like this with new ship blueprints? You dont suddenly just know them you have to research them or something?