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  1. #21
    The old manual said something about small health gains when you level. This isn't in the current version of the manual.

    Ravelli

  2. #22
    Not knowing isn't ideal for the typical gamer, but adds to the fear of the unknown, making it more fun.

  3. #23
    I did some more testing with damage and armors and HP gain can explain everything I have seen so far. Even my opinion that armors are bugged. The more you level the higher your HP is and so is the protection you get from armors higher. A complete newbie can get one extra hit by wearing an armor for example and he would die in 5 hits from pre-order weapon instead of 4. Someone who leveled a lot dies in 8 hits to pre-order weapon but when wearing an armor he dies in 12-13 instead. I don't know what kind of math is behind it exactly, this game is not very test friendly with no damage notifications, but I know that grandmaster crafters will gain a lot of HP from their grinds.

  4. #24
    Quote Originally Posted by Plague View Post
    I did some more testing with damage and armors and HP gain can explain everything I have seen so far. Even my opinion that armors are bugged. The more you level the higher your HP is and so is the protection you get from armors higher. A complete newbie can get one extra hit by wearing an armor for example and he would die in 5 hits from pre-order weapon instead of 4. Someone who leveled a lot dies in 8 hits to pre-order weapon but when wearing an armor he dies in 12-13 instead. I don't know what kind of math is behind it exactly, this game is not very test friendly with no damage notifications, but I know that grandmaster crafters will gain a lot of HP from their grinds.
    I would like to see how you are testing this, because it sounds like you are going about it in a random way.
    Try testing changing only 1 factor, at a time.

    Armor works better for people that have certain skills, and stats. Just as do weapons.

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