Originally Posted by
Mactavendish
Thanks for keeping it civil folk!
I think many have gotten so involved in what they cannot do, that they are completely blind to what they CAN do.
Let me give you an example...
Let's say there is a lone griefer running around clear cutting the forest, and turning junk piles into roadway. What CAN you do about such a player?
Most will say Grief him back! Camp him and kill him a few hundred times and he will move on. Alas, HE can just pick up his totem, and stay mobile and and wait for anyone moving their totem to enter the 6 hour waiting period, and just drop a totem in their spot, take anything he wants out of baskets, and destroy all buildings at will. My oh MY!!! what can you do about that!?!?
You CAN build a wall around your entire radius, probably out of tall dirt, making sure to leave only a very small entrance that you block before picking up the totem for an upgrade. If there are no places he can get stuck, he cannot use the /unstuck trick, and ALL your buildings will be safe. He may enjoy the attention that griefing gives him, but if you simply remove the possibility, THEN he will get bored with you and move on. And there is just no way he can "roadover" all the junk piles even in your area. there are just too many and it takes time... remember he wants attention not tedious WORK.
There are so many things we CAN do if we all stop worrying about what is not in game yet... It may lead you to realize that you have plenty to entertain you, especially if you are in a group and not solo.