Originally Posted by
Dubanka
What exactly are you afraid of?
Here's a problem with making 'evil' overly detrimental- no one will be evil. I know, you're like YAY THATS THE POINT! But that wasn't my point.
I'd make a mule / trade char to hold my stuff.
I'd make a 'good' char to pk with. I'd pk with the 'good' char until such time that the 'evil' penalities racked up to being meh.
Then, i'd delete the pk toon, remake another good one, and start over.
You don't want that.
You want your evil players to play as evil...for this to happen, there has to be an upside to it. If it's all pits, and no cherries...well there's no point.
and by the way, your 'bonus' to evil, is no different than a playstyle open to anyone else...Anyone can kill anyone at any time...but now, if i'm 'evil' i get penalized for it...that is wonderful game design there.
perma death is lol...unless of course you want to have permadeath for failing on crafting as well.