There are many proposals how to make life easier for those who want to run around and kill other people. Like having free-for-all baskets, or faster looting, or droping all items, or increasing hiding effectivness.

But what is one to do if he gets constantly attacked by the same guy? You can only kill him so many times before he gets you once while you are not looking. In this game there is no death penatly (so far) that makes sense for the "good" to protect themselves from the "evil".

I propose "evil points" for each person that does something nasty, like steal from others, or kills (ganks) someone else with no consent (not in an arena or war between tribes for example). Once certain number of "evil point" is accumulated and you pass certain treshold (5, 6, 7, 10 murders?) you are then marked as "perma death" character. If somene kills you your char will be deleted and you will be forced to start over. Or maybe some heavy skill loss? Something preventing people from acting like murderes with no fear of punishment?

It would also offer new dimension to pvp where hunts can be organized for gankers since now you know they will be punished for their action and not just revive at their totem and come again to gank someone else. And I'm sure some people would love living on the razors edge loving every moment until they get killed.

Before you scream in "No" in fear any agony give this idea a thought. It is radical but isn't this game about being different?